I wanted to create a consistent experience across all devices. I'm not saying that online games should replace apps - I think there are great reasons for both and they can happily exist alongside each other □ 3. Online Games solve all of these problems. They can only be played on one type of device (iPhone, Android etc.). It can be a drag waiting for them to install when you just want to quickly play something new. For instance it can be tiresome installing and deleting many apps to find the game you want. I think there are some compelling reasons to give online games another shot though. Online □Īpps have been the most popular way to play casual games for a while now. All of our games and all of their content is 100% free - no exceptions! 2. All of the games on this website are complete full games with no in-game purchases whatsoever. This strategy works and some people are spending huge amounts of money on their favorite games over time without realizing how much it has added up. It seems the catch for playing free games is that they will use every trick in the book to make you pay - often many times more than you would pay for a game outright. In-app purchases and micro-transactions have become the norm in free games these days, withholding content or frustrating you to try and make you buy power-ups. With this project there are a number of things that I set out to achieve: 1. I've used this experience along with some new ideas to make this website,, my fresh take on a free game website. What started as a hobby has turned in to my passion and over the past fourteen years I've learned a lot about web games. I've also developed over a hundred web games and they've been played somewhere around a billion times! I picked up some cool awards along the way including a Guinness World Record and a BAFTA Special Commendation. My previous site,, was visited by 65 million people. I've been developing free games and websites since 2006. Hi, my name is Gaz, welcome to my website.
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Vel wasn’t supposed to be reading personal material on company time, but if he called her out on it, she’d just tap the screen and switch it to a technical manual and insist she wasn’t doing any- thing wrong. the only action was the lightsaber battles that were clearly a substitute for what the characters really wanted to do. He’d read a few - they were all set at outposts on the far Republic frontiers, full of unrequited love and longing glances. Probably one of the Jedi romances she was always obsessed with. She was reading something on a datapad, her eyes rapt. He wanted to ask her if he could check out a little early that day, take the shuttle back to the Rooted Moon. Merven glanced over at his colleague, Scantech (second-class) Vel Carann. He just had to get through his blasted shift. Not so far from his place, either, but that was getting ahead of himself. He’d been saving up, and he knew a place not too far from the cantina. He thought about her smile, the way she decorated her lekku with those intricate lacings she told him she designed herself, the way she stopped whatever she was doing to pour him his mug of ale the moment he walked in, without him even having to ask for it. He, in contrast, stayed still.īut maybe not today. Scantech (third-class) Merven Getter spent his days watching people go places. On the off chance something unusual occurred, his job was just to notify people significantly more important than he was. Merven was responsible for making sure those flight plans were followed, and not much else. Nothing interesting ever happened - flight plans were logged ahead of time, so he usually knew what was coming or going. at which point their little icons disappeared from his screens. Sometimes ships showed up in-system, popping in from hyperspace and appearing on his screens, and other times ships left. Merven didn’t get why she was so fascinated. She seemed to find his stories about life on the far edge of the system inexplicably interesting. Sella usually stayed around to chat with him for a while, circling back as other customers drifted in and out of her little tavern. Perhaps that scantech (third-class), who spent his days staring at holoscreens, logging starship traffic in and out of the system, could actually catch the eye of the lovely scarlet-skinned woman who served him up a mug of the local ale, three or four nights a week. The possibilities were endless.Īnd maybe, one of those possibilities revolved around a scantech (third-class) staffed on a monitoring station far out on the ecliptic of the Hetzal system, itself pretty blasted far out on the Rim, sadly distant from the bright lights and interesting worlds of the Republic Core. Chancellor Soh’s big slogan - but people believed it. She was Twi’lek, and he was Mirialan, but what difference did that make? We are all the Republic. Ready to clock out for the day, ready to get the shuttle back to the inner system, ready to hit the cantina a few streets away from the spaceport on the Rooted Moon where Sella worked tending bar, ready to see if today was the day he might find the courage to ask her out. Scantech (third-class) Merven Getter was ready. You can check back here every day for more content and pre-order your own copy now.įor now, read on as we meet Merven Getter, a Mirialan with a dream and endless possibility stretching out before him. is pleased to share Chapter 2 from the novel by Charles Soule, hitting store shelves on January 5, 2021, part of an ongoing series of sneak peeks from Del Rey that will culminate with the release of the first seven chapters from the book. Located on the Outer Rim, the story unfolds on a monitoring station where average aliens in a galaxy far, far away spend their largely unremarkable days. In a brand-new excerpt for Light of the Jedi, the first book to be released from the new era of storytelling in the Star Wars: The High Republic project, we get a glimpse at the denizens of the Hetzal System. Get a sneak peek at the new novel by Charles Soule set in the golden age of the Galactic Republic. With Izeelogo, you don't have to buy graphic design software such as Adobe Photoshop or Adobe Illustrator or hire a professional designer. A few minutes are enough for anyone to make an aesthetic YouTube channel logo (PNG and all other formats). Izeelogo is a professional logo design website, especially created for small and medium businesses. Try Izeelogo to create a logo for Youtube. Izeelogo : Free YouTube Logo MakerĪ YouTube channel logo will make your channel instantly recognisable. It’s also where you should post your contact details. 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You can use any of the above highlighted three cause models. Then, define the main categories of factors that can lead to the root causes of the problem. The Fishbone Diagram showing the problem (effect) Step 2: Define the main causes model In the Design Studio example, we start by writing the Effect (Lack of Creativity) or the problem on the right side, as shown in the figure below. Therefore, the problem should be clearly addressed to investigate the related causes. The effect, or problem, results from one or multiple causes. To understand how the Cause-Effect Diagram works, we will explore an example of a problem and see how to use the Fishbone Diagram to investigate a problem, which is why a design studio company always fails to reach an innovative product or service. While this diagram looks similar to other creative thinking methods, such as mind maps and starbursting, it focuses on solving problems rather than exploring ideas. Then, the possible causes of the problem are explored by creating branches from the line that link between cause and effect sections, as we will explore in the following example. The diagram starts with two main sections Cause on the left and Effect on the right (video 1). The name Fishbone Diagram comes from the final shape of the diagram after analysing the problem because the structure looks like a fishbone, which is built gradually from right to left during the problem-solving session. – Service industry (5 Ss) : Surrounding, Suppliers, Systems, Skills, and Safety – Marketing industry (7 Ps) : Product, Price, Place, Promotion, People, Process, and Physical Evidence – Manufacturing industry (5 Ms) : Machine, Method, Material, Man Power, and Measurement The categorisation of the cause of a problem varies based on the industry, such as the following: The Cause and Effect Diagram can be implemented during the development brainstorming session to discover the roots of a specific problem or identify the bottleneck in a particular process by categorising the causes of problems into six main types: people, methods, machines, materials, measurements, and environment. The diagram is also known as the Ishikawa Diagram, Cause and Effect Diagram, and Herringbone Diagram. The term, Fishbone Diagram, was first coined by professor Kaoru Ishikawa in his book “Introduction to Quality Control,” published in 1990. Based on the results, the team can build an effective solution to eliminating the problem. The Fishbone diagram (also known as the root-cause analysis and Ishikawa diagram) is used to identify the root causes of problems by identifying the different factors that may cause the problem.
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